Inspiration & Differences


I wanted to create a game where the characters were 2D animated, but moving in 3D perspective. One game that did this before was Time and Eternity (Tokitowa). I set out to create something like that, and I'm happy to say that it's finally released.

Using much of the rules from the previous game in its line, this one had to adapt the rules to the different play style. I set in even more traits for each type so it wasn't just a matter of this type beats that type, and so on. One such thing is that Reptiles automatically regenerate their health. Also, cold-blooded and warm-blooded animals are affected by temperature. While in hot weather, warm-blooded creatures have their max Energy reduced, so they can't attack as many times as they normally would. However, cold-blooded creatures will have their speed increased in hot temperatures. Using perspective on the z-axis also allowed for ranges to be taken into consideration, something that I really didn't use in the previous game. The specs to run it are a lot smaller than I expected them to be at this point, too. So far, it only uses 1/4 of the specs that I thought it would need -- so that's good. All-in-all, I've got some interesting things planned for this.

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