Advanced Gameplay Option, Additional Character
- Evasion, Accuracy, Speed, Defense, and Magic Defense stats implemented into gameplay. Stats may only apply in certain difficulty settings.
- Energy is now being used to replace each attack having a separate usage count. Each character gets a certain amount of energy that any of their attacks can use from.
- Status effects have a chance of being caused by an attack instead of definitely being caused every single time.
- Difficulty can be set in Quick Battle. Basic lets you take turns evenly and attacks should have a higher chance of hitting. Advanced uses speed to determine turns, and attacks may not hit as much.
- Character added.
- Weaknesses were assigned to some characters who didn't have one before.
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